Below is a list of discussion points regarding the development of a career in video game music composition.
A contact (and/or a reference) is not simply an acquaintance, it is someone with whom you have worked.
- Client
- Collaborator (e.g., another composer, a musician, a mixer, a fellow student, etc.)
When you have little professional experience, it is preferable to highlight your skills rather than your personal style.
- Music + sound design + implementation
- Stylistic versatility
- Ability to work as part of a team
- Ability to work under pressure
- Resourcefulness and reliability
Focus on the next step while keeping your ideal goal in mind:
- Student projects
- Game jams
- Indie games
- AAA games
Professional development:
- Approach collaborators who are at a similar level (e.g., the piano-shaped swimming pool analogy)
- Showcase your experience
- Offer help rather than ask for favors (win-win)
- Types of approaches:
- Don’t invest too much time in unsolicited “cold call” offers (e.g., the lawn-care flyer analogy)
- Favor a personalized approach (e.g., the dating website analogy)
Maintain your network through networking events:
- MIGS (volunteer to attend conferences for free)
- GDC, San Francisco
- IGDA conferences
- Networking events of all kinds (e.g., industry happy hours)
Demo reel and website:
- Start as a “Jack of all trades,” then evolve into a “master of one”
- Clarity (project/music titles, information hierarchy, conciseness, etc.)
Work as an assistant:
- Serve the composer (not the composer’s client)
- Adapt to the composer’s workflow
- Appreciate the time the composer invests in your learning
- Be resourceful: when you do not know something, research it before asking the composer for help
Create and produce your own projects. For example, organize a film concert and program a film for which you composed the music.
A composer may occasionally invest their own money in a project that is important to them and/or likely to generate valuable opportunities. For example, by hiring musicians to improve the quality of the music rather than relying entirely on mock-ups.
Advantages of being an in-house composer (for a video game company or audio provider):
- Projects are assigned directly to the composer (no need to pitch)
- Equipment and workspace are provided by the company
- Team environment (learning opportunities and technical support)
- Stable salary
- Employee benefits (insurance, paid vacation, etc.)
Advantages of being a freelance composer:
- No non-compete clause (can work for any company)
- Equipment and workspace belong to the composer
- Freedom to choose your schedule and projects
Pitching:
- Respect deadlines and each step of the process
- Originality vs. mainstream appeal (e.g., 15% vs. 85%)
- Professional production quality
- Importance of building a good working relationship (to demonstrate what it would be like to work with you as the composer)
Agent:
- An agent’s primary role is to negotiate contracts (not to find them)
- Agents generally approach composers, not the other way around
- Agents are mainly interested in composers who are likely to generate the most contracts
- It is preferable to approach an agent when you already have a contract ready for them to negotiate
- A good agent can become an excellent career advisor
Contracts:
- Non-Disclosure Agreement (NDA)
- Description of the services to be provided by the composer
- Compensation: rate per minute of music or flat fee
- Intellectual property:
- Buyout and work-for-hire agreements
- SOCAN performance royalties (“Writer’s Share” and “Publisher’s Share”)
- Credit attribution
- Soundtrack release and use of music for demos/promotional purposes
- Appendix: list of music to be composed (including timing estimates)
- Composition contract vs. music licensing agreement
Points to consider when negotiating:
- You can only offer two of the following three options:
- Low cost
- High quality
- Fast delivery
- You may accept a project for various reasons:
- Money
- Demo reel material
- Networking opportunities
- Experience
- Personal enjoyment
Other related careers worth considering alongside composition:
- Sound designer
- Audio tester
- Mixer
- Audio editor
In any musical context, maintain a professional attitude at all times:
- At school
- At a concert (both as an audience member and as a performer)
- At a recording session
- During project meetings
- At networking events
To deepen your knowledge of the industry, consult the Industry Resources page.