Description
A piece of music intended to loop for an indefinite period of time. E.g.: An energetic piece of music that will loop throughout the entire duration of a car race.
Particularities
- Allows music to accompany a gameplay sequence of indefinite duration.
- Unlike the simple loop without Wwise, this technique requires Wwise to integrate music intended to loop.
- Unlike the simple loop without Wwise, the music’s Pre-Entry will be heard when the music is played for the first time.
Considerations
- The audio file must begin with a Pre-Entry: a brief anacrusis gesture that precedes the first beat of the first measure of the loop (ex: a one- or two-beat snare drum roll).
- The audio file must end with a Post-Exit: the resonance of the end of the final measure of the loop (ex: the reverb tail of the final measure).
Below are the steps to integrate an audio file into Wwise to create a simple loop.
If you wish to integrate your music into a new Wwise project, you must first create a Wwise project and a Work Unit. To do so, follow the steps on the Create a Wwise Project page.